i have created game class handles transactions of game (whose turn is, items each person has, etc). create 1 of these objects , keep synced between both clients of photon unity network.
first tried instantiating prefab on photon network instantiatesceneobject() , changing attached script. prefab found on both clients, attached game script null on 1 of players.
after tried adding game class hashtable , calling
photonnetwork.room.setcustomproperties(new exitgames.client.photon.hashtable() { { "game", g } });
but when attach debugger unity, notice script hangs @ line. doesn't move on next line of code.
i hoping don't have send every object of game class rpc. seems tedious. appreciated.
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