how serialize canvas object, 1 below?
context.beginpath(); context.rect(188, 50, 200, 100); context.fillstyle = 'yellow'; context.fill(); context.linewidth = 7; context.strokestyle = 'black'; context.stroke();
since it's interacting canvas context procedurally (is right terminology?) don't think it's possible. save objects easier manipulate them.
i mean how create 2 items 1 above, modifying x,y starting positions? can think of eval
know horribly slow down drawing on canvas.
if want reposition drawing without fussing each of original coordinates, use context.translate
moves canvas [0,0] origin desired position on canvas.
function draw(offsetx,offsety){ // translate [0,0] origin of canvas [offsetx,offsety] context.translate(offsetx,offsety); // draw original rectangle (no changes required coordinates context.beginpath(); context.rect(188, 50, 200, 100); context.fillstyle = 'yellow'; context.fill(); context.linewidth = 7; context.strokestyle = 'black'; context.stroke(); // clean up! reverse translation context.translate(-offsetx,-offsety); }
if want send original canvas commands different device must serialize context drawing commands. see previous q&a showing how save canvas drawing commands string. string can sent elsewhere (f.ex using ajax or websockets) , receiving device can "replay" commands.
Comments
Post a Comment