Decide Pixi.js or Phaser -


all:

one of school project make realtime multiplayers webpage game, having difficulty decide if should go pixi.js or phaser game graphic , control, talk little bit @ , better each other?

thanks

phaser uses pixi rendering, albeit older , heavily modified version of it. current versions of pixi may give better performance, you'll have implement hand what's readily available in phaser.

they different pixi rendering engine , phaser game framework.

i'll quote rich, creator of phaser:

off top of head, here phaser adds onto pixi:

  • choice of physics systems (arcade or full body)
  • a game world , camera can pan around it
  • tilemap support
  • a particle system
  • sound support (both web audio , legacy audio)
  • more advanced input handling (input priority, drag , drop, etc)
  • keyboard , gamepad inputs
  • scale manager handle game / scene resizing + full screen support
  • tween manager tweening game objects, hooked core clock (so pauses when game does)
  • asset loader (supporting kinds of file types) , cache
  • a state manager let swap between game states easily
  • game clock + custom timers + timer events

and lots more forgot. has commented though, depends entirely on want make. lots of people use pixi don't make games @ all. game dev forum, i'm going suspect :)

i guess try it. if don't put down experience , use pixi "raw".

source: http://www.html5gamedevs.com/topic/12656-phaser-pixi/#comment-72893

depending on how can wait, may wait try phaser 3 (lazer), in works, , have own rendering engine. think, however, learning current version of phaser starting point, , many things in lazer same.


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